MMO
Rift: My Initial Impressions
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It’s been an interesting journey post-World of Warcraft. I have in the last week gone through quite a few MMO’s, ranging from Lord of the Rings Online to Eve Online. But tonight, I came across Rift. Now let me say I was initially holding back on Rift as I wasn’t all that sure I wanted to get into another situation where there was a monthly fee associated to gaming. Some of the glamor that came with the other MMO’s was the whole free to play model, although I will say I will pick up City of Hero’s when Freedom drops later on this year as that was one of my favorite games when it first came out.
Playing Rift has got me thinking about a few things so I figured what better place to put them but on here!
First off, where Rift beats out the free to play MMO’s it’s quite easy to lay out:
- All the keybindings are the same. So “C” opens the character screen. “M” the map. “P” your skills, etc. You get the idea.
- The layout is VERY similar. If I didn’t know better, I’d say Rift took a chapter directly from the WoW playbook when it comes to the layout of the various screens.
- Straight forward questing system. This is the one that drove me crazy with some of the free to play MMO’s–it was like learning a whole new language and overly complicated for new players to get started in the game. Take Eve Online, I spent 2 hours this afternoon playing the game only to become frustrated at the initial learning curve because I was having a hard time dealing with one particular quest and there wasn’t proper guidance in-game to get me through it.
- Good NPC layout. I can not tell you how frustrated I was walking around the LoTRO world trying to find a particular NPC. The layout of the towns were just terrible.
Now let’s take a look at World of Warcraft. I’m going to skip any indepth coverage, but I will highlight a few area’s where I think Rift certainly has advantages over WoW (and this will probably change as I’m only looking at this from a few hours of in-game play):
- The graphics. Way better. But this is to be expected from a game that is released this year, opposed to one that is running on a 10 year old graphics engine. So we can’t really say this is a clear difference; however, Blizzard has had ample time through several expansions to update their engine beyond the cartoon-like graphics they are currently running with. Although I will give Blizzard designers a lot of credit that they have done some really impressive things with an aging graphics engine.
- UI is polished. The UI in Rift is what I would like WoW to have been. Pretty much at this point in time, I wouldn’t have any desire for add-ons as the UI is just that good.
- Make use of the world and not zoning into a private instance. This was something that Blizzard had struggled with and is still struggling with. Personally I hated the dungeons. You were grouped with people that you didn’t know or didn’t like or most of the times both. Additionally it go so repetitive that even though the people changed, the scenery was the same. Now in Rift, the game adds some new mechanics for zone events and rift. So now we are taking advantage of the world itself to engage players on that shard to interact with each other.
- Instant groups. One thing I disliked about WoW was the idea of groups. Groups took forever to form and maintain. There was a top down structure to them, and just an overall feeling rigid feeling. Now in Rift they have introduced the concept of you being able to form groups on the fly. So if there is a zone event or a rift incoming, I can join a public group and come and go as I please. No more squabbling, no more dictator top down groups, just get in, get handled, get out. I would even compare this to the dungeon queues in WoW which are in itself another point, but can easily be wrapped up into this one. No more queues, period. A rift forms, you can handle it yourself or someone else is bound to just be wandering by or some rift junkie out to get his shards. Nonetheless this imprompt type of game play is actually quite enjoyable as it just feels like there is a better flow to the game. I can quest about, work on professions, hop into Rifts, and the flow is very nice.
- Talents. One of the major changes to WoW in Cataclysm was the introduction of a streamlined talent tree. The idea was this would prevent bad players from being a tank by forcing a certain number of talents into the main focus tree, before they are allowed to branch out. In Wrath of the Lich King expansion you saw more and more Protection Paladin’s dropping Protection talents in favor of Retribution talents for the increase in damage and threat. Cataclysm changed that completely, and many (including me) saw this as sort of limiting as it provides an easier model for cookie-cutter players. Now in rift you have 3 talent tree’s to mix together! This combination allows for a HIGH degree of customizability and hybrid game play. For instance, I am a healer by nature, but having a talent tree of Inquisitor|Cabalist|Warden, it gives me a really interesting game play of hybrid ranged dps, healer, and utility.
All in all, I think at the moment Rift has some really solid win’s over WoW. Now this all depends though as we get to end-game content, does it match to the same degree of the raiding environments in WoW? How are the social systems developing in Rift as opposed to WoW? Does gear, spells, and talents, scale well as you level higher in the game and still provide players at the top tier things to do? Is an ever changing or influenced world more of a gimmick or really something that makes the game unique as the players have direct control of how and where things go? These are all really good questions, things I will be interested in finding out as the game progresses.
I’ve told myself apart from the initial game purchase, I’ll give it a month and see how things go from there!
Purchasing Siege weapons in Warhammer Online
0So in my pursuit of playing Warhammer Online, there is a feature for Keep sieges that I have been trying to get information on how you go about purchasing siege weapons. These include things like battering rams as well as defensive tools, such as hot oil. Most people say “You can purchase this at an NPC”, but I’ve been having a heck of a time figuring out which NPC sells it. Well here you go, in the town that you are in, typically this is the town that is closest to the keep, you will find an NPC with the label: Quartermaster. From that NPC, you can purchase the necessary siege devices and go to war with the other realm!
Requiem: Bloodymare
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For all you MMO fans, look no further! We all suffered a terrible loss at the grand platform that Age of Conan had promised, but in terms of a more mature level of MMO gameplay, Bloodymare seems to have fit the bill.
I haven’t gotten that far into the game, but leveling appears to be quite easy. I actually think that the game isn’t very quest based, as the initial quests seem very simple, but when you get out to the world and start fighting the creatures, it becomes very very apparent what the game is all about. Great graphics, and intuitive gameplay, this is definitely one that any MMO fan should try out!
The only downside that I can see so far is the fact that the game install file is like 2.5GB in size! But getting past that, you’ll love the game, I know I certainly have gotten into it!
Archlord – Comes through
0So it appears that the process of getting access to use the in credit system is something that has to be manually enabled due to fraud–not so bad if I do say so myself. Although they should put this on the website to contact them to activate =0!
Archlord – The one disappointment
0So my posts thus far have been fairly good regarding Archlord, but I am sadden to say that there seems to be one place they are lacking–that is how they make money! Seems kinda odd, but I have tried to go into the game and purchase “Chantra” which is the credit that you can purchase with actual money, that will get things in game that will enhance your game play. The instructions online say to go to the COG account page and login, but when I go there, I don’t see any option to purchase. I had a buddy of mine check his account, and the same thing there, one account has it, the other doesn’t. It would seem like a game that is free would rely on these methods to generate extra revenue!
The other disappointing aspect was the fact that when I emailed into their Support team, I got a canned answer, so obviously they never read the original email. Having worked in, and continue to work in a service delivery industry, that would seem to me very poor service.
Archlord – Another Look
0So I’ve been playing Archlord for a few days now, and I have to admit, it’s the best of many different MMO’s! Let me highlight some new features that I really think makes this a very high contender in my view of MMO’s. First the auction system. One of the pains that I had in WoW was the fact that you had to go to some place to auction your items. So when you are grinding away at MOB’s (Monsters in PvE (Player vs Enemy)) you have to hold on to a ton of stuff, stuff that you know you aren’t going to use, but will fetch a pretty penny at the auction site. How do Archlord deal with this? You can go straight into your inventory and sell directly from the field! Now the only downside to this is you have to already know what your items are worth, but this is easy when it comes to stones and potions that you might have.
Additionally the enhancement system is also very intuitive, so enhancing weapons and selling them becomes very easy, and profitable!
Team play is something that is fostered in this game, so the AutoLooting feature, something that you have previously been able to use in a solo environment, is ONLY available via the Group functionality. While this may seem clunky it forces users to team up, even though they are not sharing loot or XP (Experience). Trust me when I say this is a nice feature and gets you to talk with people who are just like you!
Archlord – New MMO
0As you all know I am an MMO whore. What that means is that I’m not one of those people who will just stick with one MMO and play that until the cows come home. For all you WOW addicts who have played it for hours on end, I’ve been there and grinding away at levels like that isn’t a whole lot of fun! You have to diversify and get your head out from under the $14.95 per month rock!
There is a whole world out there of FREE MMO’s, some common ones are:
Just to name a few. And as most of you know my friends and I are always out there looking for the next best thing to get ourselves into. So most of the times, that means we have extra big hard drives, in order to keep all the games that we have currently installed (thank GOD for the price in disks being as low as it has been)!
So what’s new? I’ll tell you, there is a new game out there that everyone should check out. It’s call Archlord, and it’s put out by an outfit that I’ve not heard of before, Codemasters, but wow, what a great job they did on this game!
This game will remind you a lot of say Silkroad in the game play and movement. The game has an auction function similar to World of Warcraft, so trading and the game economy really has a chance of taking off, and the skill tree has similar stylings of Universe at War and Eve Online.
All in all, go find yourself an internet connection and download this awesome game! Once you get yourself hooked on free MMO’s you’ll think twice before returning to a paid one.